extends Polygon2D
onready var MAIN = find_parent("MAIN")

# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
func _process(delta: float) -> void:
	position.x += MAIN.speed * delta
	if position.x <= -200:
		queue_free()

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
#	pass
